Resume

Employment

Ubisoft Massive, Sweden,  Level Designer.

February 2008 – Present

World in Conflict DLC - Level design 

As a level designer on World in Conflict, my responsibility for levels covered everything from creating the basic concept and documentation, height mesh sculpting, game play propping to detail propping. My work would then be supported by an environment artist setting up textures, lighting, post effects and so forth.

Samples of my work can be found in the portfolio section.

FarCry 3 - Level Design, Mission Design, Scripting

On FarCry 3 I’m tasked with taking very high level concepts and transforming them into detailed mission designs, then designing, building and scripting the level with concepts such as pacing, drama, and readability in mind.

Ljud och Bildskolan AB, Sweden,  Teacher.

August 2007 – February 2008 (7 months)

As a teacher at Ljud och Bildskolan (a secondary school located in Varberg), I was responsible for their game development education. I planned and held classes in:

  • C++ Programming
  • 3D Modelling and animation in Autodesk Maya
  • 2D Animation in After Effects CS3
  • Narrative structure
  • Game balance
  • Doing work against a real, production class game engine
I was also the mentor for one of the game development classes.

Colossai Studios AB, Sweden, Intern Level Designer.

January 2007 – May 2007 (5 months)

Theoretical and practical level design for a turn based strategy game, resulting in my bachelor’s thesis (A compositional approach to strategic game level design).

During this time I also wrote a level editor (C++) for the project since there was no tools available.

 

 

Education

University of Skövde, Sweden, Game Development
Design and programming. 180p.

2003 – 2007

Narrative/storytelling
  • Creative Writing A11, 7.5 hp
  • Dramathurgy A11, 7.5 hp
  • Film History A11, 7.5 hp
  • Model construction for interactive media/games A11, 7.5 hp


Design

  • Project management focusing on planning A04, 7.5 hp
  • Introduction to Game Design A11, 7.5 hp
  • Project in Game Development, Design A11, 7.5 hp
  • Project in Game Development, Design B11, 15 hp
  • Game Analysis A11, 7.5 hp
  • Game Analysis II B11, 15 hp
  • Human Computer Interaction – applied, B-level, 7.5 hp
  • Programming Methodology, A-level, 7.5 hp


Graphics/Art

  • Animation techniques I, introduction A11, 15 hp
  • Computer Graphics I A11, 7.5 hp
  • Introduction to 3D-modelling, A11, 7.5 hp


Misc.

  • Degree thesis in media: game development, C-level, 30 hp
  • Hardware and software platforms, A-level, 7.5 hp

Oscarsgymnasiet, Sweden.
Technology / Computer Technology. Secondary School.

2000 – 2003

These are a few of the classes I took to illustrate the general focus of the education, as well as emphasize the more relevant skills I brought with me. A complete list is availiable on request, as well as my grades.

Languages
  • English A, B, C
  • Swedish A, B
  • German A


Math/Science

  • Mathemathics A, B, C, D, E


Computers/Technology

  • Programming A
  • Programming B
  • Technology: Degree Project (Community written in php)

 

 

Misc

Adobe Photoshop

I have extensive experience working with Adobe Photoshop, focusing on creating original art, rather than retouching images. My usage experience covers both recreational use, as well as project work for game art.

Autodesk Maya

I have basic experience in working with Autodesk Maya, covering basic polygon modeling, character rigging, character skinning, UV-mapping and animation.

HTML

I have extensive experience and knowledge concerning html, javascript, as well as css.

PHP/MySQL

Having written several database based websites based around php and mysql (among others, a fully working web community), I have a fair knowledge of both the PHP scripting language, and database management with MySQL.

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