By ways of excellent blog RockPaperShotgun I found a delightful post similar to something I wrote about in my thesis.
Or part similar. Rob Hale’s article seems to to take a step back and analyze the whole, while my own is more focused on the composition part. And while my article focuses on strategy game level design, reading Hale’s post I’m convinced that it’s applicable (and even sound) on games using other perspective as well.
Tags: game frame, HCI, level design



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