March 10th, 2009
What a day. Due to some old weird tech, I’ve spent most of my day trying to solve a non existing problem, which means that a bunch of stuff has to be postponed, blah blah, yada yada. However, something did smooth things over: Swag! And no the boring, cool kind, but instead…
DISH WIPES!
Rest your eyes on these puppies:

The text reads:
We soak up all talent!
jobs.massive.se
Here’s a photo of the stack:

I saw stacks atleast three times as massive (get it?) leaving the building.
—
Just a few days till the Soviet Assault release. Here’s a few related links:
The new war room is now live on massgate
Massive On Soviet Assault As “The Director’s Cut” over at Rock, Paper, Shotgun
WiC: Soviet Assault Video Bonanza also at Rock, Paper, Shotgun
Tags: massive entertainment, world in conflict
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March 6th, 2009
GameSpy has a preview up of World in Conflict: Soviet Assault, saying that:
Massive’s single-player mini-expansion puts a human face on the Russian Bear.
And:
Terrific storyline; great voiceovers; solid strategic gameplay.
Check it out.
—
Unrelated but interesting links:
The Linear RPG
Basics of an effective FPS encounter
Tags: world in conflict
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March 4th, 2009
Yep. It’s a no go.

IGN has some more information on it.
For some some specific details on what you’ll be missing out on, look here. We’ve known this for a while, obviously, but it’s still a little bit sad. There are however good reasons for not releasing it.
Apologies to those of you waiting for this.
Tags: world in conflict
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March 1st, 2009
By ways of excellent blog RockPaperShotgun I found a delightful post similar to something I wrote about in my thesis.
Or part similar. Rob Hale’s article seems to to take a step back and analyze the whole, while my own is more focused on the composition part. And while my article focuses on strategy game level design, reading Hale’s post I’m convinced that it’s applicable (and even sound) on games using other perspective as well.
Tags: game frame, HCI, level design
Posted in Uncategorized | 1 Comment »